Summary
I began my career in industrial design, coming up with solutions to complex problems for real life products. I learned 3D as a function to visualize my own work, then fell in love with the virtual worlds I could create and design.
Over the years my work has evolved from 3D architectural design and visualization to my current position where I had the opportunity to design and create 3d models for locations and props for different TV shows, video games and theme parks, among them the Emmy award winning Transformers: Prime ,Transformers: Robots in Disguise and Stretch Armstrong for Hasbro Studios and I did some work for the animated series Big Hero 6 for Disney TV animation and Ben 10 for Cartoon network.
Skills
Design, Sketching, Painting, Lighting ,texturing and 3D Modeling.
Software proficiency
Maya, Blender, 3ds max, zbrush, vray, keyshot, substance painter, substance Designer, unreal engine, maromset toolbag, photoshop and after effects.